Just a random Idea of mine would be upgrade(s), which add(s) more jump distance to jumpers.
HansHansiHans
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Even weirder is, when I go to the scoreboard from the game Menu, the 14 minute bracket has a total of 3%, which would make sense, if only I had completed a 14 minute run. But there after I opened the seperate times menu in the bracket, the four times, that shouldn‘t be there, because i was just the first one hitting a 14 minute run, were shown but by run of 14:31 wasn‘t.
The new score system is even weirder than i had thought. I just hit a 14:31 run in Aparture, which hasn‘t been done before. noone has even reached the score of 14, because there wasn‘t a bracket for it before. So I should have been the record and would have been in first place. But instead this came up after I finished the run: I wasn‘t even first place and suddenly there were five different times in the 14 minute bracket, which I just opened and I wasn‘t even in first place.
Screenshot from a few days ago when I got the 8 minute run. I basically was using a weird glitch I found with deactivated factories and terminals. I haven’t completely understood the mechanic of this glitch, but basically you had to direct at least one factory into a terminal, so the factory was deactivated. I think the terminals used the coins per second the factories had last, before they were updated. If a deactivated factory would have got activated again, it would have produced all the coins of its inactive time at once. So you had delete the terminal, wait that the factory directed next to it got reactivated again and wait till the moment, all the coins from the deactivated time dropped. After that you had to place another terminal at the same place, when timed correctly, the terminal would have taken over the coins the factory produced in the deactivated time as its coins per second. Its patched now, but there 100% would have been a 7 or even 6 minute run possible.